EA’s Keith Munro Speaking to Gamespot

Keith Munro spoke to Gamespot about the three new games of NFS.

Here is the NFS WORLD ONLINE part of the conversation below.

GS: Given EA’s history with Motor City Online (2001-2003), why did it feel like it should return to the massively multiplayer racing genre?

KM: Need for Speed World Online is more about exploration into the free-to-play model that is growing at a fast pace, rather than a straight-up MMO persistent world such as Motor City Online.

GS: What lessons from Motor City Online’s failure is EA bringing to the new game?

KM: From a game perspective, the largest difference is that where Motor City Online featured American classics and muscle from the ’30s to the ’70s, Need for Speed World Online is steeped in modern car culture, featuring many of the vehicles familiar to our fans from the past few years. But the business model and player interaction is also very different–unfortunately, I can’t discuss details on these aspects yet.

GS: Why is this launching in Asia first?

KM: Asia has proven itself as a rich market for online-only games. Once Need for Speed World Online has been successfully deployed in Asia, we will expand the game’s reach by offering the service to PC gamers around the world.

GS: Will this game use licensed vehicles?

KM: Yes, that is core to Need for Speed. In fact, Need for Speed World Online will give fans the most licensed cars, parts, and game modes ever in Need for Speed’s history.

For the rest of the article: http://uk.gamespot.com/news/6203924.html


~ by Origaline on 02 Feb 2009.

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